That's been my problem. I try to play only heads-up or at most with one or two other players. I don't go to the casino when there are too many folks there because my casino seems to draw a certain type of people that play Blackjack like it's Poker, going out of their way, absurd theatrics and all, to make sure no one sees their precious cards. When there are 4 or 5 other people at the table (and no one busts), I'm behind 8 or 10 cards in my count when making a playing decision. This is devastating in a DD game. I tried it once, lost about $200, and decided to stick to weekdays.
To everyone else, thanks loads for all of the info. You've been a great help. :toast: I don't have either of those two books you mentioned, tthree, but I'll be sure to look them up and get them. As for the puzzle, let me see if I've got it right. At a single deck, I calculated the Roberts count to be unbalanced, finishing at +4. Since the RC at the time of the decision is -2, it needs six more non-ten cards to balance out, and there are only six cards left, therefore there are no tens left. If HiLo is 0, that means the large and small cards balance out, and since there are no tens and no aces left, all six of the remaining cards would have to be Hilo neutral cards (sevens, eights and nines). Splitting your sixes will not guarantee a win as you'd need a 7-8 or 7-7 on each to not bust, and surrender would be a bad choice because whether you hit once or stand, the dealer will bust, and you'll win.
Interesting indeed. It took me longer to figure out than I'd like to admit, but it was quite stimulating. Now I just gotta find a single deck game that deals that deep.