kewljason
Well-Known Member
What ever happened to the keep things simple theory? We seem to have ongoing discussions about certain topics that have been going on for a couple years. Probably much longer than that, but my involvement has only been 4 years. Things like level 1 vs level 2 counts. Cover vs hit and run. Ill18/fab4 vs 50, 60 or even a 100 or more indices.
Lets combine them all. I submit to you player 'A' playing a level one count, hi-lo, playing short sessions, aggressively wonging out of negative counts and exiting immediately after positive counts, using only illustrious 18/fab4 vs player 'B' playing a level 2 count, using 50+ strategy change indices, and various camo cover such as misplaying certain hands, using some sort of parlaying up of wagers rather than just blatantly moving money with the count and and of course not reverting back to a smaller wager at the start of the new shoe.
For the sake of this discussion, I will concede that player 'B' can play his higher level 2 count just as accurately and efficiently as the player playing a level one count, a point I really don't concede in real world play. So player 'B' actually achieves the 5-10% increase in performance that simulations indicate that he should. We'll go on the higher end and say an 8% increase and even bump that to 10% because of the additional index plays that he is using, although in reality plays beyond the illustrious 18 or lets say top 2 dozen add very little value. So his performance is up 10%, but now we have to subtract for cover. Depending on just haw many hands he chooses to play incorrectly, plus the inaccurate wagering, plus larger wagers off the top at negative EV and what is he giving back? 10%? 15%? Maybe more? If I remember correctly Ian Anderson gave back about 33%. (I might add here, that I just love the idea off giving back a portion of my profits to the casino industry. They are struggling so badly it just makes me feel good to help out.
)
Ok up til this point everything can be answered with sims, but I don't want to do so because there is more to the equation that can't be answered by sims. The longevity, camo vs hit and run short session discussion.
Cover only buys so much. The fact is counters have more money on the table during high counts than low no matter how they attempt to disguise it. Eventually that will be the thing that is the give away. When that happens, the powers that be will begin to examine the play and when they do, cover plays wont mean that much. They will mostly be focusing on the amount of wagers during different counts. Maybe a few specific plays like insurance, but the bet correlation is the biggie, and player 'B' has provided a good amount of play to examine. Player 'A' has provided them with a very minimum amount of play to examine. Especially a player 'A' playing unrated. So the question: Who really is going to have more longevity? And what has all that cover (givebacks) really bought you?
So again, I ask are these “advanced” methods like higher level count, more indices, and cover really the best approach, or is there something still to be said for keeping things simple?
Granted, living and playing in the desert as I do, I have the benefit of having many, many games in close proximity that many do not. Also want to add a disclaimer that player 'A' and player 'B' are totally fictional are in no way represent anyone that I know. :laugh:
Lets combine them all. I submit to you player 'A' playing a level one count, hi-lo, playing short sessions, aggressively wonging out of negative counts and exiting immediately after positive counts, using only illustrious 18/fab4 vs player 'B' playing a level 2 count, using 50+ strategy change indices, and various camo cover such as misplaying certain hands, using some sort of parlaying up of wagers rather than just blatantly moving money with the count and and of course not reverting back to a smaller wager at the start of the new shoe.
For the sake of this discussion, I will concede that player 'B' can play his higher level 2 count just as accurately and efficiently as the player playing a level one count, a point I really don't concede in real world play. So player 'B' actually achieves the 5-10% increase in performance that simulations indicate that he should. We'll go on the higher end and say an 8% increase and even bump that to 10% because of the additional index plays that he is using, although in reality plays beyond the illustrious 18 or lets say top 2 dozen add very little value. So his performance is up 10%, but now we have to subtract for cover. Depending on just haw many hands he chooses to play incorrectly, plus the inaccurate wagering, plus larger wagers off the top at negative EV and what is he giving back? 10%? 15%? Maybe more? If I remember correctly Ian Anderson gave back about 33%. (I might add here, that I just love the idea off giving back a portion of my profits to the casino industry. They are struggling so badly it just makes me feel good to help out.
Ok up til this point everything can be answered with sims, but I don't want to do so because there is more to the equation that can't be answered by sims. The longevity, camo vs hit and run short session discussion.
Cover only buys so much. The fact is counters have more money on the table during high counts than low no matter how they attempt to disguise it. Eventually that will be the thing that is the give away. When that happens, the powers that be will begin to examine the play and when they do, cover plays wont mean that much. They will mostly be focusing on the amount of wagers during different counts. Maybe a few specific plays like insurance, but the bet correlation is the biggie, and player 'B' has provided a good amount of play to examine. Player 'A' has provided them with a very minimum amount of play to examine. Especially a player 'A' playing unrated. So the question: Who really is going to have more longevity? And what has all that cover (givebacks) really bought you?
So again, I ask are these “advanced” methods like higher level count, more indices, and cover really the best approach, or is there something still to be said for keeping things simple?
Granted, living and playing in the desert as I do, I have the benefit of having many, many games in close proximity that many do not. Also want to add a disclaimer that player 'A' and player 'B' are totally fictional are in no way represent anyone that I know. :laugh: