aslan said:
I don't see why a sim would not take it into account by the very nature of a sim.
If your trying to determine the index of, for example, whether to split or stand on 10-10 v 6, most programmers would probably take the short cut of adding 5 high cards to the deck (to determine what a TC +5 is like), and simming over numerous hands the different EVs of splitting or standing.
This is not the same as a full on sim of an actual game.
Also, to unmuddy the waters, what avenger was suggesting was to generate indices with sims. This is is different that what AM did (presumably), which is determine the EV with a given set of indices using a "full on" sim (and these indices were in all likelihood derived like I described above, or mathematically, neither of which would have taking card eating into effect).