bjcardcounter
Well-Known Member
There was a ploppy to my right who asked the same thing. A,7 against 10. He would stand if I have a DD opportunity . He asks me what should he do. I said, "Play your game".
So you're saying that if there are three cards left, two tens and a deuce, you will have the same chance of catching the ten that you need if tell the other player to take a card first? I can't see it. He will likely take one of the tens; then you will have one chance out of two instead of two chances out of three. Is a card really random when there are two chances to get a ten and only one chance to get the deuce? I don't think so. Random means you have no idea what card you will get. Here, you have a higher than random probability of getting a ten.MangoJ said:The expected running count will drop, that is very true. But the expected true count will stay, simply because the true count is a representation of the remaining deck composition (the running count isn't). Since the expected deck composition does not change when drawing a random card, the expected true count won't change.
This scenario is exactly equivalent to "taking the bust card".
I think on the board is a lengthy discussion about this, even with simulated data proving that the expected true count will not change after removing random cards.
With three cards left you have a 2/3 chance of getting a ten. If the player hits:aslan said:So you're saying that if there are three cards left, two tens and a deuce, you will have the same chance of catching the ten that you need if tell the other player to take a card first? I can't see it. He will likely take one of the tens; then you will have one chance out of two instead of two chances out of three. Is a card really random when there are two chances to get a ten and only one chance to get the deuce? I don't think so. Random means you have no idea what card you will get. Here, you have a higher than random probability of getting a ten.
Maybe I'm missing something, but that's how I see it.
Not exactly. If he gets a ten, then you don't double down, since you have no advantage. lol It's the combined chances that are the same, not the individual chances. The fly in the ointment is that you don't know that the other card is a deuce; it might even be a ten. But what you do know is that the count has dropped by one before you make a decision.tthree said:With three cards left you have a 2/3 chance of getting a ten. If the player hits.
1) 1/3 he gets the low card, you have a 100% chance of getting a ten => 1/3
2) 2/3 he gets a ten, you have a 50% chance of getting a ten => 1/3
Add the two possibilities and you have a 2/3 chance of getting a 10 if he hits. That's the same as if he doesn't hit.
Thanks for that example - it is a perfect one. I'm happy you came up with it, so there will be no question whether the example is good enough.aslan said:So you're saying that if there are three cards left, two tens and a deuce, you will have the same chance of catching the ten that you need if tell the other player to take a card first? I can't see it. He will likely take one of the tens; then you will have one chance out of two instead of two chances out of three. Is a card really random when there are two chances to get a ten and only one chance to get the deuce? I don't think so. Random means you have no idea what card you will get. Here, you have a higher than random probability of getting a ten.
Maybe I'm missing something, but that's how I see it.
YES. That's why you actually WANT him to draw his card. Because then you can make better decision on doubling your hand. This is additional information, which ALWAYS helps you in the efficiency of your actions.aslan said:Not exactly. If he gets a ten, then you don't double down, since you have no advantage. lol It's the combined chances that are the same, not the individual chances. The fly in the ointment is that you don't know that the other card is a deuce; it might even be a ten. But what you do know is that the count has dropped by one before you make a decision.
MangoJ said:It would marginally help your current hand if he would hit his hand (to the extreme, until he busts). This way you could update your count and make a better decision.
Wow clairvoyant Aslan knows the next card is a ten. What is your next trick.aslan said:Not exactly. If he gets a ten, then you don't double down, since you have no advantage. lol It's the combined chances that are the same, not the individual chances. The fly in the ointment is that you don't know that the other card is a deuce; it might even be a ten. But what you do know is that the count has dropped by one before you make a decision.
For it to help you, you are assuming that you know what the remaining two cards are. All you can know without peeking is that the count has dropped.MangoJ said:YES. That's why you actually WANT him to draw his card. Because then you can make better decision on doubling your hand. This is additional information, which ALWAYS helps you in the efficiency of your actions.
If additional information does not improve your position, you do something wrong.
Again, the impression that him drawing a card ruins your doubling is superstitious. You can still double and you will perform exactly the same as he would have stand. But you will perform BETTER if you would just hit when the other player draws a ten. In other words: if the other player gets a card, it actually helps you! That is the exact statement in #12:
aslan said:For it to help you, you are assuming that you know what the remaining two cards are. All you can know without peeking is that the count has dropped.
I fail to see how this is superstitious. In a high count you'd want the other player to stand for the same reason you'd want every player to get up and leave the table. His hitting could make a difference especially if you're using a simple method like the ko count. Granted I would tell the player to do whatever he wants, it's not my preference to tell people how to play their hand. What I gathered from Asian's post was he was simply stating in a high count you don't want other players eating up cards.MangoJ said:Huh ? I really think this is superstition. Does hitting the hand decreases the chance of dealer getting ten ? (and hence taking his bust card?)
It would marginally help your current hand if he would hit his hand (to the extreme, until he busts). This way you could update your count and make a better decision. However, since you are unlikely to not double your 11 anyway, the hit carc is very much worthless to you.
I would tell him to stand, first it is BS, second is: he doesn't eat up a card, which increases the chance the shoe (in + count) will last a round longer before the cut card.
Yes- taking the break or make card is superstitious I agree. I think we concluded different things from Asian's post. I took it as he'd rather the other player stand due to the count being high, the liklihood of this other player pulling a high card, lowering the count and in turn hurting his chances on the doubledown (which to me ties in with not wanting other players eating cards during high counts). Now obviously the player to your right could pull a small card anyway and actually make the count even better.tthree said:Aslan just doesn't want him to take his "make his hand card", just like taking the dealer bust card. Pure superstition. No math behind it. He doesn't believe a high count can possibly get higher. If he did he wouldn't make his argument.
It was not superstition at all. Superstition is where you have a non-mathematical or non-factual basis for betting. A miscalculation is a mathematical basis, even though it is an erroneous one. I thought I had a mathematical basis, but had not thought it through. Similarly, if someone thought the index for hitting hard 13 against a dealer 2 were zero for 6-deck, that would not be superstition, that would simply be getting mixed up on the basic strategy for DD and 6-deck.tthree said:Aslan just doesn't want him to take his "make his hand card", just like taking the dealer bust card. Pure superstition. No math behind it. He doesn't believe a high count can possibly get higher. If he did he wouldn't make his argument.
i get the urge on that one around -6 vs Aaslan said:...Three times I have had an extremely strong urge to hit a hard 17. Each time the next card would have made a good hand. If there is anything to it, I attribute it to the subconscious mind tracking every card played and calculating the right time to chance hitting this hand. I have never followed such an urge; I never will; ..
Brings to mind an incident I had at the table. Mid 40's asian lady was playing to my right. Dealer showed 10, she ha 17, I had 16. It was a moderately low count. I knew I was in trouble the moment she started to take a long time to deliberate on the handaslan said:Three times I have had an extremely strong urge to hit a hard 17. Each time the next card would have made a good hand. If there is anything to it, I attribute it to the subconscious mind tracking every card played and calculating the right time to chance hitting this hand. I have never followed such an urge; I never will; I think that would destroy whatever skill I have built to this point. But it could have a basis in fact, as could all hunches. Once you start acting on such impulses, however, I think you will begin imagining them all the time. Say, Goodbye" to your bankroll. :devil:
I always seem to be in the bathroom about that time. :cry: I guess I'm missing out on all the good stuff. j/k :joker::whip:Sharky said:i get the urge on that one around -6 vs A
I totally agree.Gamblor said:If you like him, tell him whats good for him. Screw trying to get every minor advantage, call it karma or whatever, but the world certainly works in certain ways, pays dividends later in ways you can't anticipate. IMHO.